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Visual Learning : MirandaNet
A forum to discuss Visual Learning and its implementation
Resources from Dai Thomas
Posted by: John Cuthell (IP Logged)
Date: Thursday, 07-Jun-2007, 08:12:35
Posted by: Dai Thomas (spc1-brig5-0-0-cust568.asfd.broadband.ntl.com)
Date: Wednesday, 30-May-2007, 14:22:15
Some extra info on Quest Atlantis.
More info here
[atlantis.crlt.indiana.edu]
This is a research project from Indiana University and The National Science Foundation in the USA.
"Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational"
Quest takes the form of a narrative based adventure and there is a novel called "Archfall" which leads students into the narrative and therefore eventually the role play through narrative that forms the Quest Atlantis World.
I am just about to use a pilot group of students and take them through thier first quest projects. I will start off with the novel which then develops into the game play, I am working with AST for English on this as well as a pastoral Head.
Dai
Date: Wednesday, 30-May-2007, 14:22:15
Some extra info on Quest Atlantis.
More info here
[atlantis.crlt.indiana.edu]
This is a research project from Indiana University and The National Science Foundation in the USA.
"Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational"
Quest takes the form of a narrative based adventure and there is a novel called "Archfall" which leads students into the narrative and therefore eventually the role play through narrative that forms the Quest Atlantis World.
I am just about to use a pilot group of students and take them through thier first quest projects. I will start off with the novel which then develops into the game play, I am working with AST for English on this as well as a pastoral Head.
Dai
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